PIC Programming on OS X

     

Finally! I’ve been trying to setup some kind - any kind - of PIC programming environment on my OS X box. Most of them come with Windows applications and there are a few Linux tools out there, but I wanted an OS X environment.

I didn’t get a pure one however. I did have to use Apple’s X11 and most of the tools are Linux based, but I can now compile and write code to a chip. Since I am just starting out I am not too picky on what kind of chips I can write to, I just needed something to get me started. So if you are in the same boat here are some somewhat detailed steps to getting setup.


About

     

λx.x

Software Engineer interested in graphics, 3d game engines, hardware hacking, and all things +/-5v


WebXR Engine: https://meshengine.xyz/ YouTube: https://www.youtube.com/robrohan

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