PIC Programming on OS X
Finally! I’ve been trying to setup some kind - any kind - of PIC programming environment on my OS X box. Most of them come with Windows applications and there are a few Linux tools out there, but I wanted an OS X environment.
I didn’t get a pure one however. I did have to use Apple’s X11 and most of the tools are Linux based, but I can now compile and write code to a chip. Since I am just starting out I am not too picky on what kind of chips I can write to, I just needed something to get me started. So if you are in the same boat here are some somewhat detailed steps to getting setup.
I’ve been wanting to get back into - blogging, journaling, whatever - for a while now, but I have been hesitant.
I’d like to know that, perhaps, someone has gotten some benefit out of my crazy ramblings, but I also don’t want to self aggrandize. I want it to be anonymous, but then I kind of don’t.
Phloging down here in this gopher hole seems to be the perfect solution. No one cares, yet there are a few people who do. It has a slight technical barrier to entry, so those who would make it this far, have a real desire.
λx.x
Software Engineer interested in graphics, 3d game engines, hardware hacking, and all things +/-5v
WebXR Engine: https://meshengine.xyz/ YouTube: https://www.youtube.com/robrohan
HTML Site: https://robrohan.com LinkedIn: https://www.linkedin.com/in/robrohan GitLab: https://gitlab.com/robrohan GitHub: https://github.com/robrohan
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