# robrohan.com — Full Post Index > Rob Rohan's personal technical blog. Software engineer, machine learning researcher, postgraduate student at Auckland University of Technology (AUT). See llms.txt for a site summary. --- ## Recent Posts (2023–2026) - The Unreasonable Effectiveness of Claude Code (2026-03-21) — Practical evaluation of Claude Code across three real-world projects: porting legacy C, building from scratch, and adding an API. Effective with human oversight; dangerous without it. https://robrohan.com/2026/03/21/claude-code-works/ - We'll All Vibe Code; It'll Be Anarchy (2026-02-05) — Testing LLM code generation (OpenAI Codex) for UI development; evaluating the effectiveness and limits of AI-assisted software engineering vs. hand-crafted code. https://robrohan.com/2026/02/05/well-all-vibe-code-itll-be-anarchy/ - Better At Research & The ARC Prize (2025-12-23) — Adopting lab-notebook methodology for AI/ML experiments and pursuing the ARC Prize challenge with custom model approaches. https://robrohan.com/2025/12/23/better-at-research-arc-prize/ - AI Hallucinations (2025-11-13) — Clarifying that AI hallucinations are statistical token prediction artefacts, not errors; why LLMs are not conscious and must not be treated as authoritative without verification. https://robrohan.com/2025/11/13/ai-hallucinations/ - Emergent Behavior (2025-08-24) — Explaining emergent behaviour in deep neural networks as a natural consequence of complex pattern matching, not a surprising phenomenon. https://robrohan.com/2025/08/24/emergent-behavior/ - On AI Taking Engineering Jobs (2025-05-03) — Arguing that LLMs won't replace software engineers but will reshape the field; discusses neural networks as function approximators replacing traditional code. https://robrohan.com/2025/05/03/on-ai-taking-engineering-jobs/ - Fight the Exponent (2025-01-03) — Using AI-generated audio samples for music production; upscaling 32kHz audio to 48kHz using cubic spline interpolation. https://robrohan.com/2025/01/03/fight-the-exponent/ - MIDI GPT Custom BPE (2024-06-18) — Training a GPT model on MIDI data using custom byte pair encoding to tokenise MIDI dimensions into UTF-8 characters for music generation. https://robrohan.com/2024/06/18/midi-bpe-gpt/ - The Simplest Spider (2024-03-13) — A minimal 15-line bash web scraper using curl, xmllint, and sed for collecting ML training data without complex frameworks. https://robrohan.com/2024/03/13/the-simplest-spider/ - Map Selection Using a Quadtree (2024-02-01) — Building a geospatial property filter using quadtree data structures for map-based selection without custom database extensions. https://robrohan.com/2024/02/01/map-selection-quadtree/ - 50k Ultramarathon Retrospective (2023-10-18) — Personal account of completing a 50km trail ultramarathon in New Zealand, with training methodology, nutrition, and gear analysis. https://robrohan.com/2023/10/18/ultra-retrospective/ - What Vision Pro Actually Is (2023-06-07) — Analysis of Apple Vision Pro as a developer platform for future AR, not a consumer VR product; parallels to early iPhone. https://robrohan.com/2023/06/07/wrong-about-apple-vision-pro/ - WASM Raycaster in C (2023-06-01) — Building a 3D raycaster compiled to WebAssembly using C and Clang without stdlib; reflections on how low-level projects inform ML work. https://robrohan.com/2023/06/01/wasm-raycaster-in-c/ ## Selected Older Posts - SVG as a UI (2022-12-27) — Using SVG as an interactive UI layer. https://robrohan.com/2022/12/27/svg-as-a-ui/ - Mastodon, Machine Learning, and Mandarin (2022-11-25) — Exploring the intersection of decentralised social networks, ML, and Mandarin Chinese. https://robrohan.com/2022/11/25/mastodon-machine-learning-mandarin/ - Narrative Programming (2022-04-23) — Treating code as a narrative medium; structured programming as storytelling. https://robrohan.com/2022/04/23/narrative-programming/ - NFT and Blockchain (2022-01-22) — A pragmatic take on NFTs and blockchain from a software engineering perspective. https://robrohan.com/2022/01/22/nft-blockchain/ - Binary Tree (2021-05-02) — Implementing and visualising a binary tree. https://robrohan.com/2021/05/02/binary-tree/ - Matrix Fun (2021-04-24) — Exploring matrix mathematics for graphics and ML applications. https://robrohan.com/2021/04/24/matrix-fun/ - Using WebXR Types (2020-10-17) — TypeScript type definitions for WebXR development. https://robrohan.com/2020/10/17/using-webxr-types/ - You Don't Need All That JS (2020-09-12) — Arguing for leaner JavaScript; native browser APIs over heavy frameworks. https://robrohan.com/2020/09/12/you-dont-need-all-that-js/ - WebGL, WebVR, and Web Components (2018-08-05) — Combining WebGL, WebVR, and Web Components for 3D browser experiences. https://robrohan.com/2018/08/05/webgl-webvr-webcomponents/ - Golang and OpenGL (2018-07-28) — Using Go with OpenGL for graphics programming. https://robrohan.com/2018/07/28/golang-opengl/ - Get Into WebAssembly (2018-05-07) — Introductory guide to compiling to WebAssembly. https://robrohan.com/2018/05/07/get-into-webassembly/ - One Time Pad in JavaScript (2013-10-05) — Implementing a one-time pad cipher in JavaScript for educational purposes. https://robrohan.com/2013/10/05/one-time-pad-in-javascript/ - Closures in JavaScript (2014-02-13) — Explaining JavaScript closures with practical examples. https://robrohan.com/2014/02/13/closures-in-javascript/ --- ## About the Author Rob Rohan — software engineer, ML researcher, postgraduate student (CS & ML) at Auckland University of Technology. Founder of The Rohans Limited (https://therohans.com). GitHub: https://github.com/robrohan GitLab: https://gitlab.com/robrohan LinkedIn: https://www.linkedin.com/in/robrohan