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	<title>Comments on: XiaoCiDian &#8211; My First iPhone App &#8211; Demo and Thoughts</title>
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	<link>http://robrohan.com/2008/07/24/xiaocidian-my-first-iphone-app-demo-and-thoughts/</link>
	<description>技术任意</description>
	<lastBuildDate>Fri, 04 Dec 2009 04:36:16 -0700</lastBuildDate>
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		<item>
		<title>By: Karen</title>
		<link>http://robrohan.com/2008/07/24/xiaocidian-my-first-iphone-app-demo-and-thoughts/comment-page-1/#comment-6609</link>
		<dc:creator>Karen</dc:creator>
		<pubDate>Mon, 13 Oct 2008 10:38:24 +0000</pubDate>
		<guid isPermaLink="false">http://robrohan.com/?p=770#comment-6609</guid>
		<description>&lt;p&gt;&gt; I could compile under Windows (albeit no sexy UI
&gt; designer or emulator, hey&lt;/p&gt;

&lt;p&gt;What are you using to compile iPhone apps... with
Windows?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>&gt; I could compile under Windows (albeit no sexy UI
&gt; designer or emulator, hey</p>

<p>What are you using to compile iPhone apps&#8230; with
Windows?</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Ian</title>
		<link>http://robrohan.com/2008/07/24/xiaocidian-my-first-iphone-app-demo-and-thoughts/comment-page-1/#comment-6569</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Mon, 15 Sep 2008 12:17:06 +0000</pubDate>
		<guid isPermaLink="false">http://robrohan.com/?p=770#comment-6569</guid>
		<description>&lt;p&gt;Hi again,&lt;/p&gt;

&lt;p&gt;I can see that the 10.4 to 10.5 upgrade is probably a major one, it was 3 years in the making.  I&#039;m not sure how many of the others users had to pay for but I see 10.x &quot;upgrades&quot; in 2002, 2003, 2004, 2005, and 2008.  I hope Mac users did not need to pay for each and every one.&lt;/p&gt;

&lt;p&gt;I hate defending Windows, but XP came out in 2001 and that is the only OS I have used (or paid for) since then.&lt;/p&gt;

&lt;p&gt;My issue with Xcode 3.0 is that they left Tiger users in the dust.  While 3.0 may indeed have some new features, don&#039;t tell me 2.41 is not capable to compiling Objective-C code for the ARM processor, because it can.  I suppose 3.0 simply takes advantage of some new widgets or such in Leopard, and they felt it was too much work to support 2.41 and Tiger.&lt;/p&gt;

&lt;p&gt;By the way, I like your Chinese app - ironically, my first app was also going to be Chinese-related.  A kind of Chinese puzzle app for reviewing and learning new characters.&lt;/p&gt;

&lt;p&gt;My development dreams may not yet be dead - I noticed the tool QuickPwn would seem to open up my iPod and let me stick in my apps there.  I could compile under Windows (albeit no sexy UI designer or emulator, hey it&#039;s like Java 1.0 again!) and then transfer to the iPod and test it out.&lt;/p&gt;

&lt;p&gt;And hey, if it breaks the iPod, I&#039;ll buy my girlfriend a new 2G  :-P&lt;/p&gt;

&lt;p&gt;Thanks for your feedback.  And despite all my criticism, I really would like to get into the world of Apple development - the iPod Touch is just such a sexy little gadget!&lt;/p&gt;

&lt;p&gt;Cheers,&lt;/p&gt;

&lt;p&gt;Ian&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Hi again,</p>

<p>I can see that the 10.4 to 10.5 upgrade is probably a major one, it was 3 years in the making.  I&#8217;m not sure how many of the others users had to pay for but I see 10.x &#8220;upgrades&#8221; in 2002, 2003, 2004, 2005, and 2008.  I hope Mac users did not need to pay for each and every one.</p>

<p>I hate defending Windows, but XP came out in 2001 and that is the only OS I have used (or paid for) since then.</p>

<p>My issue with Xcode 3.0 is that they left Tiger users in the dust.  While 3.0 may indeed have some new features, don&#8217;t tell me 2.41 is not capable to compiling Objective-C code for the ARM processor, because it can.  I suppose 3.0 simply takes advantage of some new widgets or such in Leopard, and they felt it was too much work to support 2.41 and Tiger.</p>

<p>By the way, I like your Chinese app &#8211; ironically, my first app was also going to be Chinese-related.  A kind of Chinese puzzle app for reviewing and learning new characters.</p>

<p>My development dreams may not yet be dead &#8211; I noticed the tool QuickPwn would seem to open up my iPod and let me stick in my apps there.  I could compile under Windows (albeit no sexy UI designer or emulator, hey it&#8217;s like Java 1.0 again!) and then transfer to the iPod and test it out.</p>

<p>And hey, if it breaks the iPod, I&#8217;ll buy my girlfriend a new 2G  :-P</p>

<p>Thanks for your feedback.  And despite all my criticism, I really would like to get into the world of Apple development &#8211; the iPod Touch is just such a sexy little gadget!</p>

<p>Cheers,</p>

<p>Ian</p>]]></content:encoded>
	</item>
	<item>
		<title>By: 小罗</title>
		<link>http://robrohan.com/2008/07/24/xiaocidian-my-first-iphone-app-demo-and-thoughts/comment-page-1/#comment-6567</link>
		<dc:creator>小罗</dc:creator>
		<pubDate>Sun, 14 Sep 2008 17:37:34 +0000</pubDate>
		<guid isPermaLink="false">http://robrohan.com/?p=770#comment-6567</guid>
		<description>&lt;p&gt;Hi Ian,&lt;/p&gt;

&lt;p&gt;In the past I might have defended Apple on some of your points, but the only one I&#039;ll mention is 10.4 to 10.5 is (kind of) equivalent to Win95 to Win98.  The 129 is justified and there are  alot of new features.  Free &quot;Service packs&quot; in OS X  are after the second digit - 10.4.8, 10.4.9, 10.5.2 etc. (Also the newer Xcode has stuff that the older one doesn&#039;t)&lt;/p&gt;

&lt;p&gt;http://code.google.com/android&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Hi Ian,</p>

<p>In the past I might have defended Apple on some of your points, but the only one I&#8217;ll mention is 10.4 to 10.5 is (kind of) equivalent to Win95 to Win98.  The 129 is justified and there are  alot of new features.  Free &#8220;Service packs&#8221; in OS X  are after the second digit &#8211; 10.4.8, 10.4.9, 10.5.2 etc. (Also the newer Xcode has stuff that the older one doesn&#8217;t)</p>

<p><a href="http://code.google.com/android" rel="nofollow">http://code.google.com/android</a></p>]]></content:encoded>
	</item>
	<item>
		<title>By: Ian</title>
		<link>http://robrohan.com/2008/07/24/xiaocidian-my-first-iphone-app-demo-and-thoughts/comment-page-1/#comment-6566</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Sun, 14 Sep 2008 08:39:50 +0000</pubDate>
		<guid isPermaLink="false">http://robrohan.com/?p=770#comment-6566</guid>
		<description>&lt;p&gt;I was looking forward to writing iPod touch apps for my girlfriend&#039;s iPod, but the whole process has been extremely frustrating.&lt;/p&gt;

&lt;p&gt;First, I&#039;m a Windows programmer.  I looked around and found WinChain, which does let you compile iPhone apps but no user interface or simulator or any of the good stuff.&lt;/p&gt;

&lt;p&gt;BUT... my girlfriend also has an iMac.  Sweet!  Let&#039;s get programming, right?  Wrong.  Because she has Mac OS X 10.4, and XCode 3.0 needs 10.5.&lt;/p&gt;

&lt;p&gt;No problem... I&#039;ll just upgrade to 10.5, sounds like a small upgrade, like adding a service pack in Windows.  Wrong again!  Time to shell out $129 US for that!  It seems that Apple releases this upgrades fairly often and charges for them, unlike Windows which has a new version every 4 or 5 years, and you can still develop new apps on an old OS.&lt;/p&gt;

&lt;p&gt;Why I can&#039;t use XCode 2.41 to build iPhone apps is beyond me.  It seems Apple does everything possible to keep their customers upgrading and paying for things.&lt;/p&gt;

&lt;p&gt;Example : When we downloaded our first app from the AppStore it didn&#039;t seem to transfer onto the iPod.  No error.  No explanation.  Turns out, we needed to upgrade the iPod Touch OS !  It&#039;s not enough that we bought it, now we need to shell out $10 US just to have the privilege of running apps!&lt;/p&gt;

&lt;p&gt;And of course, the icing on the cake.  Discovering that even if i DO buy OS X 10.5, I still do not have the right to transfer my custom apps to my OWN iPhone !  I need to shell out $100 to get a developer&#039;s license.&lt;/p&gt;

&lt;p&gt;So at this stage, if I want to start writing iPhone apps, I need to pay Apple $10 + $100 + $129 = $239.  The whole thing has turned me off it completely.  I was dreaming of these slick apps I was going to create on the iMac and then run on the iPod Touch - just for my own personal use... and a dream it shall remain.&lt;/p&gt;

&lt;p&gt;I was kind of psyched about getting into the world of Mac programming, but it looks like I&#039;ll stay in the world of Windows - which, while lacking the elegance and style of the Mac, does not charge me left and right to be a casual developer.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I was looking forward to writing iPod touch apps for my girlfriend&#8217;s iPod, but the whole process has been extremely frustrating.</p>

<p>First, I&#8217;m a Windows programmer.  I looked around and found WinChain, which does let you compile iPhone apps but no user interface or simulator or any of the good stuff.</p>

<p>BUT&#8230; my girlfriend also has an iMac.  Sweet!  Let&#8217;s get programming, right?  Wrong.  Because she has Mac OS X 10.4, and XCode 3.0 needs 10.5.</p>

<p>No problem&#8230; I&#8217;ll just upgrade to 10.5, sounds like a small upgrade, like adding a service pack in Windows.  Wrong again!  Time to shell out $129 US for that!  It seems that Apple releases this upgrades fairly often and charges for them, unlike Windows which has a new version every 4 or 5 years, and you can still develop new apps on an old OS.</p>

<p>Why I can&#8217;t use XCode 2.41 to build iPhone apps is beyond me.  It seems Apple does everything possible to keep their customers upgrading and paying for things.</p>

<p>Example : When we downloaded our first app from the AppStore it didn&#8217;t seem to transfer onto the iPod.  No error.  No explanation.  Turns out, we needed to upgrade the iPod Touch OS !  It&#8217;s not enough that we bought it, now we need to shell out $10 US just to have the privilege of running apps!</p>

<p>And of course, the icing on the cake.  Discovering that even if i DO buy OS X 10.5, I still do not have the right to transfer my custom apps to my OWN iPhone !  I need to shell out $100 to get a developer&#8217;s license.</p>

<p>So at this stage, if I want to start writing iPhone apps, I need to pay Apple $10 + $100 + $129 = $239.  The whole thing has turned me off it completely.  I was dreaming of these slick apps I was going to create on the iMac and then run on the iPod Touch &#8211; just for my own personal use&#8230; and a dream it shall remain.</p>

<p>I was kind of psyched about getting into the world of Mac programming, but it looks like I&#8217;ll stay in the world of Windows &#8211; which, while lacking the elegance and style of the Mac, does not charge me left and right to be a casual developer.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Karen</title>
		<link>http://robrohan.com/2008/07/24/xiaocidian-my-first-iphone-app-demo-and-thoughts/comment-page-1/#comment-6476</link>
		<dc:creator>Karen</dc:creator>
		<pubDate>Sun, 17 Aug 2008 04:28:32 +0000</pubDate>
		<guid isPermaLink="false">http://robrohan.com/?p=770#comment-6476</guid>
		<description>&lt;p&gt;I didn&#039;t want to have to buy a Mac... only to write iPhone apps.  (I would never use it for anything else.)&lt;/p&gt;

&lt;p&gt;I want to take 1 of my EXISTING WindowsXp boxes... and run UNIX and MacX and xCode on that.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t want to have to buy a Mac&#8230; only to write iPhone apps.  (I would never use it for anything else.)</p>

<p>I want to take 1 of my EXISTING WindowsXp boxes&#8230; and run UNIX and MacX and xCode on that.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: 小罗</title>
		<link>http://robrohan.com/2008/07/24/xiaocidian-my-first-iphone-app-demo-and-thoughts/comment-page-1/#comment-6475</link>
		<dc:creator>小罗</dc:creator>
		<pubDate>Sun, 17 Aug 2008 04:23:27 +0000</pubDate>
		<guid isPermaLink="false">http://robrohan.com/?p=770#comment-6475</guid>
		<description>&lt;p&gt;Hi Karen,&lt;/p&gt;

&lt;p&gt;Yeah, people do it all the time.  Just go buy a Mac, use boot camp, and install windows on the second partition.&lt;/p&gt;

&lt;p&gt;Otherwise, you&#039;ll have to look into the OSx86 project.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Hi Karen,</p>

<p>Yeah, people do it all the time.  Just go buy a Mac, use boot camp, and install windows on the second partition.</p>

<p>Otherwise, you&#8217;ll have to look into the OSx86 project.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Karen</title>
		<link>http://robrohan.com/2008/07/24/xiaocidian-my-first-iphone-app-demo-and-thoughts/comment-page-1/#comment-6474</link>
		<dc:creator>Karen</dc:creator>
		<pubDate>Sun, 17 Aug 2008 04:11:49 +0000</pubDate>
		<guid isPermaLink="false">http://robrohan.com/?p=770#comment-6474</guid>
		<description>&lt;p&gt;Has anyone installed a UNIX partition on part of their
Windows computer... and installed MacX... and then run
xCode?&lt;/p&gt;

&lt;p&gt;Possible?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Has anyone installed a UNIX partition on part of their
Windows computer&#8230; and installed MacX&#8230; and then run
xCode?</p>

<p>Possible?</p>]]></content:encoded>
	</item>
	<item>
		<title>By: 小罗</title>
		<link>http://robrohan.com/2008/07/24/xiaocidian-my-first-iphone-app-demo-and-thoughts/comment-page-1/#comment-6470</link>
		<dc:creator>小罗</dc:creator>
		<pubDate>Wed, 13 Aug 2008 19:08:16 +0000</pubDate>
		<guid isPermaLink="false">http://robrohan.com/?p=770#comment-6470</guid>
		<description>&lt;p&gt;Hi Schwin,&lt;/p&gt;

&lt;p&gt;I do not know when it will be released.  It has been submitted to Apple so it&#039;s out of my hands.  I&#039;ll definitely post if / when it is finally put on the App Store.&lt;/p&gt;

&lt;p&gt;If you subscribe to the &quot;Chinese&quot; RSS feed (top left of the page), you&#039;ll be one of the first to know when it&#039;s up.&lt;/p&gt;

&lt;p&gt;Thanks for your interest in the app!&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Hi Schwin,</p>

<p>I do not know when it will be released.  It has been submitted to Apple so it&#8217;s out of my hands.  I&#8217;ll definitely post if / when it is finally put on the App Store.</p>

<p>If you subscribe to the &#8220;Chinese&#8221; RSS feed (top left of the page), you&#8217;ll be one of the first to know when it&#8217;s up.</p>

<p>Thanks for your interest in the app!</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Schwin</title>
		<link>http://robrohan.com/2008/07/24/xiaocidian-my-first-iphone-app-demo-and-thoughts/comment-page-1/#comment-6469</link>
		<dc:creator>Schwin</dc:creator>
		<pubDate>Wed, 13 Aug 2008 18:41:59 +0000</pubDate>
		<guid isPermaLink="false">http://robrohan.com/?p=770#comment-6469</guid>
		<description>&lt;p&gt;Your app appears to be exactly what I&#039;ve been looking for. Do you have any idea when it will be released? I&#039;ll be one of the first to try it out.&lt;/p&gt;

&lt;p&gt;Thanks&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Your app appears to be exactly what I&#8217;ve been looking for. Do you have any idea when it will be released? I&#8217;ll be one of the first to try it out.</p>

<p>Thanks</p>]]></content:encoded>
	</item>
	<item>
		<title>By: 小罗</title>
		<link>http://robrohan.com/2008/07/24/xiaocidian-my-first-iphone-app-demo-and-thoughts/comment-page-1/#comment-6459</link>
		<dc:creator>小罗</dc:creator>
		<pubDate>Fri, 08 Aug 2008 21:38:31 +0000</pubDate>
		<guid isPermaLink="false">http://robrohan.com/?p=770#comment-6459</guid>
		<description>&lt;p&gt;macos == Mac OS (sorry missed a space)&lt;/p&gt;

&lt;p&gt;Yes, to run your app on a physical device you need to have the $100 developer license. You can run it in the desktop simulator without the license however.&lt;/p&gt;

&lt;p&gt;This might help with the terms&lt;/p&gt;

&lt;p&gt;Objective-c == c#
Cocoa == win32
Xcode == visual studio&lt;/p&gt;

&lt;p&gt;That&#039;s not 100% accurate, but it&#039;s close enough to get you started.&lt;/p&gt;

&lt;p&gt;Re: the NDA - I am not a lawyer so I don&#039;t know how enforceable it is. I find that most developers try to stay true to their word though. If asked not to talk about something - even if it&#039;s a totally stupid rule - they tend to try to not break their word - at least in the apple development community.&lt;/p&gt;

&lt;p&gt;Some don&#039;t though, and some don&#039;t even know they are under NDA (you&#039;ll be under NDA if you download the SDK too) so you can still find bits on the net just not a lot.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>macos == Mac OS (sorry missed a space)</p>

<p>Yes, to run your app on a physical device you need to have the $100 developer license. You can run it in the desktop simulator without the license however.</p>

<p>This might help with the terms</p>

<p>Objective-c == c#
Cocoa == win32
Xcode == visual studio</p>

<p>That&#8217;s not 100% accurate, but it&#8217;s close enough to get you started.</p>

<p>Re: the NDA &#8211; I am not a lawyer so I don&#8217;t know how enforceable it is. I find that most developers try to stay true to their word though. If asked not to talk about something &#8211; even if it&#8217;s a totally stupid rule &#8211; they tend to try to not break their word &#8211; at least in the apple development community.</p>

<p>Some don&#8217;t though, and some don&#8217;t even know they are under NDA (you&#8217;ll be under NDA if you download the SDK too) so you can still find bits on the net just not a lot.</p>]]></content:encoded>
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